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This page or section needs more images. There's a whole lotta words here, but not enough pictures.. A Link to the Past was re-released for the in 2002 and came bundled with the multiplayer-only game The Legend of Zelda: Four Swords. This version contains numerous changes from the original game.
Audiovisual Changes English SNES English GBA The title screen has been slightly altered, particularly the appearance of the Master Sword, the different color of the text in the title logo and the addition of a 'Press Start' prompt. In addition, when the sword drops down on the title screen, the screen flashes white once. In the original English version, the screen flashes multiple colors. The player can also skip the Triforce sequence before the title screen appears, which was previously only possible in the Japanese and European versions of the game.
The Japanese version also has this title screen background, logo and sword animation, and the intro plays and cannot be skipped when starting a new game. The background scenery and the 'A LINK TO THE PAST' text are kept the same size as the SNES version, but the logo is otherwise re-drawn and the general layout is more compact for the GBA.
Also, by default, the palette is lighter than the original. SNES GBA The witch's assistant was changed to look more like Maple from and.
The game has a smaller viewing area, sacrificing some height and width, so the position of the icons on top of the screen has been changed to compensate for the smaller screen area. The secondary item is now on the opposite side of the screen, next to the Heart Meter, and the '- Life -' text above the Heart Meter has been removed. When you reach your maximum amount of Rupees, Arrows, and Bombs, the digits changes to yellow.
Splm 12 Keygenguru. In the original, they remained white. In addition, the digits are no longer italicized, which was originally only the case in the French version of the game. SFC SNES GBA The Star of David tile inside the Eastern Temple (Palace) was once again altered to yet another shape, including the Japanese version. • The File Select screen is entirely new and is displayed before selecting one of the two games. • The green circle cursor in the Item Menu has been changed into green parenthesis.
• The Maidens' text is now presented like it was in the original Japanese version: each paragraph gets deleted before the next appears instead of scrolling, much like the Essence of the Triforce. The text can also be sped up. • When loading a file in the Light World, the Mountain Cave is no longer an option. However, the choice to pick up where you last exited replaces this option and was also added to the Dark World. • Link now has a 'voice', taken from that of young Link from, and will yell when attacking and falling down holes, and grunt when taking damage. • Link can now slice down signs like later games, meaning a new sound and graphic was added. • In the original game, Link's hands changed color when you got the Power Glove and Titan's Mitt as a small visual indication that he's wearing gloves.
This is absent in the GBA version. • The music and sound effects have been altered slightly due to the sound capabilities of the GBA, resulting in some lower-quality samples. • A sound effect now plays when the save menu appears and disappears. • Enemies and bosses now flash white and shake when struck, rather than flash in multiple colors. This difference can also be seen when certain enemies attack such as the Beamos.
• Certain sprites found in Dark World dungeons use the same green palette that is otherwise used for the overworld, as opposed to the blue palette used in all the original game's dungeons and the Light World. This has the effect of changing the color of certain enemies, such as Bari and Kyameron. • When you enter a dungeon, its name (and Level, in the case of the Dark World dungeons) will appear on the screen. • In the Dark Palace, there is a dark room with a few fire-breathing enemies you need to go through to reach the chest with the Magic Hammer. In the original version, you could see the enemies' fire in the darkness of the room. Now, you can only see their fire when it's within the cone of light from your lantern. • When a bomb or Cane of Somaria block falls down a pit or a hole, it makes a noise.